Everything Lizardmen: Talismans
Submitted by someone2040 - Mathew Weiss
Amulet of Itzl
Not a very useful item. 2+ Ward Save against first wound for 40 points. Sure, it
does save that wound almost automatically, but it would probably be more beneficial
to get a cheaper regular ward save.
Aura of Quetzl
Obviously only useful against strength 5 attacks or more. Heavily armoured Saurus
benefit from this, as they already have decent armour saves and good toughness. Most
of the time they'll fail their armour save due to high strength, so you have this to
back you up. Unfortunately, some heroes and the like are strength 4 and use no armour
save allowing weapons, which goes through both your armour and this ward save completely.
Glyph Necklace
A more reliable ward save. For the same points as the Aura, you get a 5+ Ward Save
that works all the time. It's really up to you on what you decide, and it will probably
depend on what your opponent regularly uses.
Index of Articles
Introduction
Characters and Units
Blessed Spawnings
Magic Items
- Common Magic Items
- Sacred Plaques
- Magic Weapons
- Magic Armour
- Enchanted Items
- Arcane Items
- Talismans
- Magic Banners
