What do you think of the New Beastmen Minotaur models?
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What do you think of the Minotaur models?
AMAZING
3%
 3%  [ 1 ]
Good
14%
 14%  [ 4 ]
Okay
18%
 18%  [ 5 ]
Pretty Bad
40%
 40%  [ 11 ]
TERRIBLE
22%
 22%  [ 6 ]
Total Votes : 27

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Lord Gargoq the Quaxocibi

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PostPosted: Tue Feb 02, 2010 1:25 am    Post subject: Reply with quote

Nah, I still like them. Ugly and psycho in a cartoony way.
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Juhaaha

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PostPosted: Tue Feb 02, 2010 3:44 pm    Post subject: Reply with quote

@ Fnord: Those Pumbas in WD battlereport were converted, aka not official models.

And new minotaurs are pretty good, there's a lot better pics of them in new WD.
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myara

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PostPosted: Thu Feb 04, 2010 1:58 am    Post subject: Reply with quote

I feel sorry for all BOC players they got plastics at the price of the most manic looking models in the range. Minotaur muscle on muscle at least they give them all hoofs instead instead of feet! Ungors plastics at least are cheap and on par for the old one.

The book at least theory hammering it seems terrible no amour saves and expensive units. I feel the older book is better at this stage, Would still rate this as top 3 worse army. if I would be extremely disappointing if I was BOC player.

GW suppose to draw us into this army. Codex and models are both disappointing for me.
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Fnord

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PostPosted: Thu Feb 04, 2010 5:43 am    Post subject: Reply with quote

Don't judge the army yet. It's hard to actually get an accurate overview of an army by simply reading the armybook or rumors. Far too often units that look overpowered turn out to be far weaker than people first think, and usually weak units turn out to be rather good, if used right.
Take a look at wood elves, most of their units have next to no armour, low toughness and they cost a lot of points. Yet i doubt that anyone would claim that WE is a weak army. It's not DoC good, but it's still an army that is capable of dealing with most things out there. Their support magic is good (although they are not the top magic army in the game), their shooing is good (although they lack high S shooting attacks) and they are great in close combat, as long as they get to chose when and where close combat will take place.
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someone2040

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PostPosted: Fri Feb 05, 2010 12:30 am    Post subject: Reply with quote

Indeed, and they have some quite nice special rules.
Can gain hatred possibly any round of combat.
Minotaurs that gain more attacks as they win more combats.
Razorgors hit fast and hard.

People seem to be more wailing about the Gors who are pricey and have little armour, and how they lost skirmish on their entire army rather than looking at the positives.

Beastmen, I feel (And this is just off rumours, I haven't had the time to sit downt with the book properly) will probably sit right in the middle of things, and be a decent army.

Also, it's hard to judge them, as they are possibly written with 8th edition in mind. Who knows what things will change.
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Lord Gargoq the Quaxocibi

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PostPosted: Fri Feb 05, 2010 2:31 am    Post subject: Reply with quote

Losing skirmish I feel is a little sad, as i felt that was part of their character as roving barbarians rather than an organised force.

Still, I think the rules look promising for awesomeness
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kroak

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PostPosted: Sat Feb 06, 2010 3:19 am    Post subject: Reply with quote

How is their new magic lore? I haven't had the chance to get a hold the book yet.
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Juhaaha

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PostPosted: Mon Feb 08, 2010 11:51 am    Post subject: Reply with quote

0: Bestial Surge - Cast on a 7+, Units within 6" get d6(maybe+1)" move and cant charge with it.

1: Viletide - Cast on a 7+, 24" Range Magic Missile, 5d6 S1 Hits

2: Devolve - Cast on a 9+, Enemy units within 12" take a Leadership Test, losing wounds equal to the amount they failed by, with no Armour Save allowed.

3: Bray-Scream - Cast on a 10+, One friendly character within 12" may use a S3 Breath Weapon with no Armour Save allowed.

4: Traitor-Kin - Cast on a 10+, All enemy models within 12" riding a mount of any kind suffer a number of attacks equal to their mount's attacks, at the same Strength, with no Armour Save bonus for being mounted or barded. The same applies to the handlers of Monsters and the riders of Chariots.

5: Mantle of Ghorok - Cast on a 13+, One friendly character within 6" gains +d6S and +d6A (max 10), if one or more 6s are rolled, the character suffers a wound with no saves of any kind allowed.

6: Savage Dominion - Cast on a 16+, You may 'summon' a new Giant, Gorgon or Jabberslythe (Not Cygor), entering play at any point on a table edge and moving as if returning from pursuing an enemy off the board. While the monster is on the board, the wizard that cast this spell may not cast another spell, nor may he "dismiss" the model voluntarily, and if he dies the monster immediately disappears. Every time the monster takes a wound, the wizard must pass a Toughness Test or also suffer a wound with no saves allowed.
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turmi110

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PostPosted: Mon Feb 08, 2010 6:37 pm    Post subject: Reply with quote

wow, viletide sounds like it'd be really effective against skinks, it'd force on average 6 armour saves on a skink, but only 3 armour saves on saurus's, and anything with t5 or higher is immune. Not too worried about it to be honest. I think I'd prefer 3D6 s1 with no armour saves. Traitorkin would be epic against dragons with riders, and carnosaurs, but not so much stegy's, but still, ouch! Reasonably short range though, so you probably only have to deal with it once before said mounted unit smashes into his face. Mantle of Ghorok just sounds like a random version of bears anger with the potential to be really nasty, or really ineffective. I'd like to see someone with only 2 wounds roll 2 6's, that'd be worth a laugh. Savage Dominion, I don't know what their monsters are like apart from the giant, I can say though that if that spell was cast, the shaman that did so would find some angry lizards jumping on him at the nearest opportunity. Could be nasty though, coming in from any side. 16+ and can't cast other spells though..... I don't think its that bad, you can always try dispelling it later if killing the shaman or the monster itself seems too hard.

An interesting lore, I want to see how it turns out in a few games, till then its just speculation on my part.
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Warpanda

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PostPosted: Sat Feb 13, 2010 1:44 pm    Post subject: Reply with quote

While I understand the "Chaos is supposed to be ugly" arguments, I have to say I've seen ugly things done prettier. Just 'cause it's Chaos doesn't mean it's allowed to lack in aesthetic merit—they're still miniatures, still works of art.

I think the Minotaurs lack cohesion and want for detail. It's as though their heads, torsos, and lower bodies were all bitz for other creatures and were glued together by a misguided newbie trying to make a custom sculpt. Although GW models have gone up a notch, they still pale before some of the other companies'. They still seem to have trouble integrating a really vibrant, distinct army style with a realistic and dynamic sculpt, and they haven't completely gotten away from the awful oven-mitts-for-hands thing.

The "twisted and overmuscled" look would have really been nice if they pulled it off. As it is, I think they should have struck by tried-and-true "bestial savagery".

Not sure about how their special rules theme the army, although I too would have liked to see Skirmish remain in some form. I almost like their lore. Almost.
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StarFyre

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PostPosted: Sat Feb 13, 2010 2:37 pm    Post subject: Reply with quote

I prefer Scibor's minotaurs...
although not the best minotaurs i've seen models of IMHO either.

http://www.sciborminiatures.com/en_,monstrous_news.php?id=867

Sanjay
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cyberactivity

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PostPosted: Fri Feb 19, 2010 8:04 am    Post subject: Reply with quote

I think the Scibor's ones look fantastic.

Which ones are the best you've seen then?
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StarFyre

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PostPosted: Fri Feb 19, 2010 12:37 pm    Post subject: Reply with quote

These 2 by Allan Carrasco...

http://www.allancarrasco.net/uploads/pics/Minotaure-vorag_01.jpg

http://www.allancarrasco.net/uploads/pics/Taurg-la-hache1_01.jpg

both done for Ilyad (now bankrupt company).. I managed to track the 2nd one down..it's awesome.

Here is one of Allan's friends painted versions:

http://www.coolminiornot.com/134117

Regards,

Sanjay
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Warpanda

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PostPosted: Sat Feb 20, 2010 1:22 am    Post subject: Reply with quote

Ilyad was pretty nice. Shame they went under.

(Old) Rackham had a couple nice mino sculpts. And a couple less nice sculpts ...

As with much of Rackham, opinions seem to vary wildly as to which sculpts are the nice ones and which aren't.

You can find 'em on CMON without much trouble.
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cyberactivity

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PostPosted: Mon Feb 22, 2010 5:44 am    Post subject: Reply with quote

Second one is nice.

Still think that the Scibor ones are looking great. Much better than the GW effort!
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